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Alpha blit question
When implementing a source alpha blit, is it better in general to use
a separate alpha surface (faster in software) or extract the alpha
information from each pixel (faster in hardware) ?
Hardware accelerated 2-D alpha blending is very rare at the moment.
Also, the semantics of the source alpha value are:
As alpha goes up, the amount of the source blended goes down.
right?
(I thought real alpha was a measure of opacity, not transparency)
See ya!
-Sam Lantinga (slouken@devolution.com)
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Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/
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