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Re: [linuxgames] Poll: Video Access
Steve Baker:
> That used to be a very good technique - but with modern graphics cards,
> it's pretty slow. You want to think in terms of setting up your sprites,
> etc as texture maps - then rendering textured polygons. This is hundreds
> of times faster than anything else you can think of. OpenGL is the way of
> the future.
That's surely what i'll do for the next project.
I've also considered rewrite the whole thing in OpenGL...
Thanx,
Francesco Orsenigo