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Re: [linuxgames] Poll: Video Access



Steve Baker:
>  That used to be a very good technique - but with modern graphics cards,
> it's pretty slow.  You want to think in terms of setting up your sprites,
> etc as texture maps - then rendering textured polygons.  This is hundreds
> of times faster than anything else you can think of.  OpenGL is the way of
> the future.

That's surely what i'll do for the next project.
I've also considered rewrite the whole thing in OpenGL...

Thanx,
Francesco Orsenigo