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Re: artists
- To: linuxgames@sunsite.dk
- Subject: Re: artists
- From: Chris <chris@starforge.co.uk>
- Date: Mon, 1 Sep 2003 22:25:20 +0000
- Delivered-to: archiver@seul.org
- Delivered-to: mailing list linuxgames@sunsite.dk
- Delivery-date: Mon, 01 Sep 2003 17:24:42 -0400
- In-reply-to: <3F53B18F.5080306@free.fr>
- Mailing-list: contact linuxgames-help@sunsite.dk; run by ezmlm
- Organization: I'd tell you, but then I'd have to kill you
- References: <3F4D23E8.90403@rdslink.ro><200308272346.12867.creinig@mayn.de><3F4D32F1.5030202@rdslink.ro><3F4E2A89.5070401@gimp.org><Pine.LNX.4.56.0308290803390.15505@infa.abo.fi><3F4F5202.2030900@airmail.net><3F508D26.9010804@free.fr><20030830201138.1988e594.chris@starforge.co.uk><3F53B18F.5080306@free.fr>
- Reply-to: linuxgames@sunsite.dk
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[Mon, 01 Sep 2003 22:52:31 +0200] Message from Frederic A. Martinelli:
> Giving advices/your opinion is insulting for you ?
Hell no, you need to work rather harder to insult me (years of usenet
experience builds up a coating that makes kevlar look flimsy). But I can
pick up on when someone is basically saying that if you can't use belende r
it's either because you've never used another 3D program, you're not trying
enough or there's somethign wrong with you. From your other replies it
appears that you think that the Manual is the solution to the problem and
that people should read it first... the problem is that the cardian rule of
interface design is that if the user needs to resort to a manual to access
basic functions then your interface is broken. Completely. I've never even
needed to look at the lightwave manual, I only started to have to read the
3DSMax manual when I ran into problems with the materials handling (Max is
so powerful in that respect that it tends to trip people up). I judge how
good a program is not only by its features, not only but its stability but
by the amount of time I can go without having to read the manual. Doing
things differently is fine, but it has to be /obvious/ how to do something
if it is done differently. Blender breaks all these rules, forcing you to
refer back to the docs constantly just to get the simplest thigns done until
you have had weeks of solid practice at it. It should be obvious, there and
then. It isn't. In my book that means it is badly, hideously broken.
> There are design flow in every program i've come across, mine certainly
> first, and i'll certainly find more with the future, but it's not a
> sufficient reason to kill a software for evidently personals and
> subjective reasons.
Who said kill? If blender is written in even a remotely sensible way (I
haven't poked around in the code - not enough hours in the day) then
replacing the interface - the part that causes all the complains about it -
should be possible without causing serious problems for the bulk of the
object handling and rendering code. It's the interface we're complaining
about, not the whole program.
Chris
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- --
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the proper order then why can't he?
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- References:
- Re: artists
- From: "Frederic A. Martinelli" <aerios@free.fr>