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Re: artists
- To: linuxgames@sunsite.dk
- Subject: Re: artists
- From: Jan Ekholm <chakie@infa.abo.fi>
- Date: Mon, 1 Sep 2003 09:16:23 +0300 (EEST)
- Delivered-to: archiver@seul.org
- Delivered-to: mailing list linuxgames@sunsite.dk
- Delivery-date: Mon, 01 Sep 2003 02:16:34 -0400
- In-reply-to: <3F508455.5040007@free.fr>
- Mailing-list: contact linuxgames-help@sunsite.dk; run by ezmlm
- References: <3F4D23E8.90403@rdslink.ro> <200308272346.12867.creinig@mayn.de><3F4D32F1.5030202@rdslink.ro> <3F4E2A89.5070401@gimp.org><Pine.LNX.4.56.0308290803390.15505@infa.abo.fi> <3F508455.5040007@free.fr>
- Reply-to: linuxgames@sunsite.dk
On Sat, 30 Aug 2003, Frederic A. Martinelli wrote:
>Jan Ekholm wrote:
>> Blender on the other hand... Well, you need to try to learn to use it for
>> a few months before you can even get a single box plotted out without
>
>It took you several months ?!? Well maybe you shouldn't keep on trying
>doing some 3D and do something else ? Just a thought.
I gave up after a week. It would've taken me several months with the
progress I was making. Maybe I should stay away from 3D stuff.
Unfortunately I'm a big loser at getting stuff to work, but once you get
that single spinning cube done (well, I haven't managed much more since I
began trying to learn OpenGL about 7 years ago) the mental reward is huge.
:)
>> getting lost. It may be capable, but boy does the UI suck. The UI may be
>
>The UI is very good as long as you know what you're doing / searching for.
Uh. It's like saying "latin is easy as long as you know latin". I know you
want to make me look like a total loser, and ok, it may be true, but
Blender's UI still sucks galaxies.
>> good once you know it, but boy does it suck for the occasional little
>> house or tank model. I remember not even finding out how to save my model
>> (there was of course no menus, no normal keybindings, nothing that was
>> sane with respect to modern usability), and ended up quitting using
>
>The menu is the space bar, it's written in a lot of places but for that
>you have to RTFM, there are keybindings: they just don't match 3DS ones,
>and for modern usability: really you obviously don't know a single heck
>about 3D rendering so how can you say that ? First learn _then_ give
>your opinion.
Heh, did this get to you personally, didn't it? I assume you know what can
and can't? That's good, because you'd need to do that before you carpet
bomb me with statements like that and make yourself sound like slightly
silly.
>> KILL... Once you find out how to save and load, you have to save you model
>> all the time so that you have something to revert to when the inevitable
>> "what does this app do now, how can I get it back to normal?" comes along
>> and foces you to KILL it.
>
>Impressive you're not even used to test after the Q/X/Ctrl-Q/Ctrl-X
>sequence of keys to quit a progs, you're using computers since how many
>days ?
I probably pressed something else and got Blender into some other state
where it expected me to do something else and didn't really want to quit?
As it ran fullscreen without any obvious menu entry/key for toggling that
I just couldn't terminate it like other apps: chose "Quit" from the window
decorations.
>> So flame me.
>
>Yep, done as you asked for it, because writting such post could only
>mean that you asked for it right ?! :)
>'t'was pretty easy... indeed. :) So what did i win ? ... :)
I got out my frustrations and so did you. A good deal, right?
>Fred.
>P.S.: In the future try to keep that useless kind of post for the M$
>groups, thanks.
Man, this did get to you really badly. But it's good that you know that
I'm just a mere MS fanboy. Maybe I had better go lurk in the directx.*
groups/mailing lists instead.
Finally: if you can't discuss without getting personal and insulting
people you can just as well STFU. If you don't like non-pc stuff don't
read out that four letter acronym (FLA). :)
--
Many an ancient lord's last words had been:
"You can't kill me because I've got magic aaargh...."
-- Terry Pratchett, Interesting Times
- Follow-Ups:
- Re: artists
- From: "Frederic A. Martinelli" <aerios@free.fr>