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Heat hazes




I've been playing "Jak and Daxter" on the PS2 recently, and there's
this very nice effect with heat hazes rising from torches and
things. The PS2 is structured around OpenGL, so it may be an OpenGL
effect - any ideas how it's done?

I can think how to do it with a per-pixel texture processor (look at
the existing image and distort it, but is there a reasonably fast way
without that?