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Re: Rendering triangle meshes with OpenGL



On Thursday 19 September 2002 7:11 am, you wrote:
> I think you should have a look at glDrawElements() instead. This is a
> lot faster
> compared to using display lists.

Um, no. Display lists are pre-computed, where as vertex arrays aren't. When 
done properly, compiled lists are the fastest way to go.
-- 
===
Mark 'Nurgle' Collins
http://www.thisisnurgle.org.uk
Stupid IRC quote of the <variable time period>:
<phoenix> insider, you'll have to excuse nurgle, he's the epitamy of evil