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RE: (OT) Re: memory management
I know they used templates and exceptions. I don't know if they used
multiple inheritance. I would be amazed if they didn't use operator
overloading.
--
Rick Genter
Director, Software Development
iBasis, Inc.
<mailto:rgenter@ibasis.net>
<http://www.ibasis.net>
> -----Original Message-----
> From: Christian Reiniger [mailto:warewolf@mayn.de]
> Sent: Thursday, September 09, 1999 1:04 PM
> To: linuxgames@sunsite.auc.dk
> Subject: Re: (OT) Re: memory management
>
>
> Rick Genter wrote:
>
> >> watching some Linux developers. OO is academic and C++ is slow.
> >
> >Unreal is written entirely in C++.
>
> Do you know what C++ features they used?
>
>
> Christian
> --
>
> Drive A: not responding...Formatting C: instead
>