[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Simple modeller
- To: linuxgames@sunsite.dk
- Subject: Simple modeller
- From: Jan Ekholm <chakie@infa.abo.fi>
- Date: Thu, 10 Oct 2002 21:27:45 +0300 (EEST)
- Delivered-To: archiver@seul.org
- Delivered-To: mailing list linuxgames@sunsite.dk
- Delivery-Date: Thu, 10 Oct 2002 14:28:03 -0400
- In-Reply-To: <3A63CFE2.73F0FA54@airmail.net>
- Mailing-List: contact linuxgames-help@sunsite.dk; run by ezmlm
- Reply-To: linuxgames@sunsite.dk
Hi,
What suggestions for *simple* modellers do you guys and girls have? I need
something where I can do small things with less than 100 tris/quads. I
don't want anything fancy such as weird meshes or objects, it should do:
- let me place out triangles and quads snapped to a grid
- let me defined texture coords for the tris/quads
- let me view the thing in 3D
- save to a *simple* ascii format with vertex, normal and texture data
Any comments? AC3D is far too complex, and I haven't managed to even place
out a triangle in any of the free ones (Vertex, QCad, others) that I've
tested.
Bells'n'whistles are for pros, I want to define a few fĺkking tanks and a
silly house or two. I don't need bells nor whistles.
Comments? Or is this another thing that's best to do "in-house"?
--
+++ Divide By Cucumber Error. Please Reinstall Universe And Reboot +++
-- Terry Pratchett, Hogfather