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Re: Best method for mouse input
On Wed, 9 Oct 2002, Simon Michelmore wrote:
>- SDL. All good and well, but frankly I'm not really in the mood to deal
>with SDLs backward incompatibility.
Please enlighten me about this. I'm new to SDL, so I don't really know
what problems to expect.
I think it should be simple using SDL. At least a lot of games manage to
do it just fine.
--
The trouble with being a god is that you've got no one to pray to.
-- Terry Pratchett, Small Gods