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Re: Some questions: OpenGL and free 3D models
Paul Tiseo wrote:
> Hmm. I read it a long while ago and kept the link to the looniboy site as
> a result. Seems like the 'idea' is there on how to use real pics to create
> models. The end of the article, doesn't he create a 'leg' model using pics
> of legs?
Yes - but this guy is after ~100 triangle models.
You aren't going to be producing anything too photo-correct with such a
low polygon count.
Suppose you look at the number of elements you need:
hands x 2
feet x 2
lower arms x2
upper arms x2
lower leg x2
upper leg x2
Lower torso x1
Upper torso x1
Neck x1
Head x1
If each one of those parts is either a cube or a hexagonal tube,
you have 16 parts with 12 triangles each. Oops! Blew your triangle
count already!
So, at 100 triangles, human figures are going to be VERY simple,
the best you can hope for is getting the dimensions about right
and splat a decent texture over it.
--
Steve Baker http://web2.airmail.net/sjbaker1
sjbaker1@airmail.net (home) http://www.woodsoup.org/~sbaker
sjbaker@hti.com (work)