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LGDC Homepage
Ok,I changed the homepage structure draft to reflect the parts that came up
at the last meeting:
Available Tools
- Platform dependent SDKs
- lowlevel Platform independent SDKs
- Highlevel Platform independent SDKs
- Applications etc (TheGimp, egcs, jdk, ...)
Comparison of SDKs (helping game programmers to choose the right tools)
[I think we should rename that to something like "Using Them" of "In
Practice"(?)]
- the general FAQ
- list of known bugs and their workarounds
- Strengths and weaknesses of the individual libs examined
- List of especially promising combinations (+analysis on the "why")
- Tips & Tricks
- "My first time" (where/how to start)
Example games
- Tutorial games
- games in versions for different SDKs (for comparison)
- fancy demos
Discussions/Contacting
- The Mailing list
- irc meeting summaries (moved here from the PPlay site)
- Editorials and comments on them (collected from the mailing list)
- collected news items about Linux GameDev
- List of (positive) comments we got
Projects
- What Linux game development projects exist now?
- What projects are still needed?
Compatibility standards (Specifications of common code etc)
- List of known incompatibilities and their workarounds
- White papers of compatibility standards + comments on them
Related sites (??) Links that don't fit into the other categories, like
- www.linuxprogramming.com/
- Scene Zone (http://alumina.universation.net/)
- www.xwindows.org/
- ...
Comments on that?
Ok, now for the second part: The homepage is progressing well, we now need
to discuss on the details of the parts. Today's issue: What categories
should appear in the "Tools" descriptions/overviews?
My list (as for now and unsorted):
* Name
* Homepage
* Type (Sound/Gfx/AI/...)
* developed by <Project>
* brief description / main focus
* supported platforms
* Main language
* existing language wrappers
* current status
* comments by us (??)
Cu
Christian
--
void sleep(){for(long int sheep=0;!asleep();sheep++);}