[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
Joysticks!
- To: linuxgames@sunsite.dk
- Subject: Joysticks!
- From: "Adam D. Moss" <adam@gimp.org>
- Date: Fri, 05 Nov 2004 16:57:02 +0000
- Delivered-to: archiver@seul.org
- Delivered-to: mailing list linuxgames@sunsite.dk
- Delivery-date: Fri, 05 Nov 2004 11:55:49 -0500
- Mailing-list: contact linuxgames-help@sunsite.dk; run by ezmlm
- Reply-to: linuxgames@sunsite.dk
- User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.4) Gecko/20041030
Dear linuxgames,
I've been adding joystick support to my game today
(thank you SDL) and a couple of questions have come up
that maybe someone with more joystick-waggling experience
could answer:
* Is there any conventional wisdom for a reliable
minimal 'deadzone' analogue joystick range? I'm
currently using +/- 4% but only have one (borrowed)
joystick to test with.
* Do digital joysticks/joypads under SDL look like
analogue joysticks except that their values always
report totally-down (+32767), neutral (0),
totally-up (-32768), etc?
Thanks,
--Adam