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Re: 2D sprite control
Magnus Norddahl <mbn@dark.x.dtu.dk> wrote:
>
> Quoting Johnny Taporg (taporg@yahoo.com):
> >
> > > 2d sprite control,
> >
> > Yes! If you saw my other email, I listed some sprite
> > libraries that I needed. And I have yet to hear of
> > one that does exist...
>
> Well, ClanLib has a easy way of handling sprites (or surfaces as we
tend to
> call them).
Thanks for the tip. I just downloaded ClanLib, and
I'll be checking it out today.
One quick comment, though. In order to get it to
compile on my (RedHat 5.0) system, I needed to add
the line
#include <netinet/in.h>
before resolv.h, in the file
Layer1/Linux/network_delivery_socket.cpp
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