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Re: Of time scaling and FPS



"Miguel A. Osorio" wrote:
> The whole animation looks all jagged up,
> without using time scaling it goes on fine; do note that, however, I
> don't know why, the FPS mark keeps jumping about *all the time*, it
> never settles on some average. Does anyone know a reason for this?

Hello!

Sorry for the late response.  Try a |glFinish()| every frame
just before swapping buffers.

Regards,
--Adam
-- 
Adam D. Moss    . ,,^^    adam@gimp.org    http://www.foxbox.org/   co:3

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