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Re: Business models
> Seconded. We all know that copy-protection schemes can be broken, and
> those that make this veryvery hard restrict normal usage too much (e.g.
> the timeout scheme makes it impossible to play that neat game again after
> 10 years), alienating buyers.
A system that would work with online games is a central registration server
and a per-license key. 2 keys can't play at the same time. The server would
require all connections to have a key, and if 2 identical keys are
present/invalid key, it doesn't let the user play.
Hostile, I know, but it could work to some extent.
--
The Infamous Mark 'Nurgle' Collins
email: me@thisisnurgle.org.uk
It is easy when we are in prosperity to give advice to the afflicted.
-- Aeschylus
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