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Re: Camera thoughts
MAO wrote:
> This seems to work fine, but if, for example, I pitch up, and start
> just applying yaw repeatedly, I notice that the camera slowly starts
> leveling, canceling the initial pitch. Obviously the Up vector is
> getting screwed up, but I can't notice why. Or is my approach just wrong
> in the first place?
You're running into the Dreaded Gimble Lock Problem - read Steve's excellent
Omniverous Biped FAQ at
http://www.sjbaker.org/steve/omniv/index.html
specifically the Eulers are Evil section.
For doing anything more than simple camera movements I really would
recommend that you read up on Quaternions. There are some links to
explanations on lgdc, you'll also turn up a few articles if you search on
Gamasutra (if you don't have a gamasutra account, get one now - its free,
and you get access to an incredible amount of information) Game tutorial 7
on NeHe's websie also covers Quaternions:
http://nehe.gamedev.net/trentp/gametutorials/lesson07.asp
There are three or four articles on them in Game Programming Gems (ISBN
1-58450-049-2 - the book is worth getting even if you don't need to know
about Quaternions!)
Chris
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