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Re: a book or tutorial
- To: linuxgames@sunsite.dk
- Subject: Re: a book or tutorial
- From: Henningsen <peter@alifegames.com>
- Date: Fri, 23 Mar 2001 15:40:09 -0400
- Delivered-To: mailing list linuxgames@sunsite.dk
- Delivery-Date: Fri, 23 Mar 2001 14:32:37 -0500
- Mailing-List: contact linuxgames-help@sunsite.dk; run by ezmlm
- Reply-To: linuxgames@sunsite.dk
>Can anyone lead me to a good book or a tutorial that describes about 3D
>game programing from scratch. I know basics like what they tell you in
>"The Red Book" but not other algos and even not how to exactly use them.
The standard book on graphics programming is
Computer Graphics, by Foley, van Dam, Feiner, Hughes, published by Addison
Wesley.
It's not specifically about games, but covers the graphics algorithms from
the ground up. Standard university text, and very thorough.
Peter Henningsen
alifegames.com
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