[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Please help!!
- To: linuxgames@sunsite.dk
- Subject: Please help!!
- From: Ritesh Bansal <Ritesh.Bansal@inria.fr>
- Date: Sun, 18 Mar 2001 23:12:39 +0100 (MET)
- Delivered-To: mailing list linuxgames@sunsite.dk
- Delivery-Date: Sun, 18 Mar 2001 17:12:57 -0500
- Mailing-List: contact linuxgames-help@sunsite.dk; run by ezmlm
- Reply-To: linuxgames@sunsite.dk
hello,
I want to make a small functioning 3D game for the sake of fun and
learning. Its basically a RPG and I have a vague outline of the story. But
I am still unable to know what all logical steps go into making every
scene in a 3D game.
I have worked out small 2D games like Pacman in java, a card game in
Gtk(mostly AI), an asteroid based game in Dos way back and have worked in
OpenGl(small 3Ds). Although I have read partially about SDL, Crystalspace
and twilight3d but still I am NOT ABLE TO SOLVE/THINK out
* how things fit in to make a scene and ultimately a game.
* What all should I be careful about when making a scene
* whether I use 3d polygons at all places or sometimes use sprites.
* if to use any library like crystalspace which is a good one.
Also, please lead me to a game where they use all 3D(not space games).
Thanks!!
Bye,
Ritesh.
---------------------------------------------------------------------
To unsubscribe, e-mail: linuxgames-unsubscribe@sunsite.dk
For additional commands, e-mail: linuxgames-help@sunsite.dk