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RE: Online games
You mention chat etc for players to meet and greet. Something similar
(albeit simpler) to LICQ would be good in that regard -- as it covers all
those functionality areas. Also a way of seeing how many players (and who)
are currently on a server/game -- this ties in with the ping to allow a
player to estimate the speed they'll get on a game - on a given server, or
to allow them to meet old 'foes'?! ;-)
Remote viewing of active games is definitely a nice addition aswell...
Whilst a game is active, quick messaging would be needed to throw taunts
etc...
My 0.02p...
G
> depending on how bandwidth intensive the game is a "ping" for
> each server
> and some way to update that ping.
> ----------------------------------------------
> Original Message
> From: "Jan Ekholm"<chakie@infa.abo.fi>
> Subject: Online games
> Date: Tue, 7 Mar 2000 15:18:55 +0200 (EET)
>
> >
> >Lets assume we have a hypothetical game that needs two
> players. An AI is
> >hard to write for the game, so we want human players. As it
> is quite hard
> >to find two players at the same physical location who can
> actually meet
> >and play the game we need to make it playable over the network.
> >
> >So far so good. Just some socket-stuff and we're up and
> running. This is
> >easy.
> >
> >But, assume we want something more for the online part of
> the game. Maybe
> >something like Kali (ok, I've never seen it...) or the
> chess-servers FICS
> >or ICS. We want to let user log in, chat, seek games,
> exchange game-data,
> >observe other games and so on.
> >
> >How should an ideal (but simple) system work so that players
> would feel
> >'at home' with it and it would be useful? I mean concepts,
> not code. The
> >code is not that hard, and unimportant for this case. I do
> however assume
> >a server than runs somewhere, and clients who play the game
> connect to the
> >(known) server at startup.
> >
> >Any ideas as to what functionality should be present, or
> what should not
> >be done?
> >
> >---------------------+---------------------------------------
> --------------
> -
> > Jan 'Chakie' Ekholm | CS at Åbo Akademi University,
> Turku, Finland
> > Linux Inside | I'm the blue screen of death, no-one hears you
> scream
> >
> >
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