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Re: Strange problem calculating refraction using arbvp1/arbfp1



Heya all,



Sorry to bother, but has anyone found anything about my problem? I�m still somewhat lost in the woods, I haven�t got a clue of what�s causing the problem. My previous message has the shader code I�m using, and I�m pretty much sure the engine support for shaders is going ok, because so far I had no problems (besides this one) implementig various shaders, like toon rendering, standard phong per-pixel lighting, etc. I think I�m doing something wrong on the cube map specification (using glTexImage2D), but I can�t find out what�s wrong. Then again, I could be missing something possibly obvious in my shader code.


Thanks a bunch,
Miguel A. Osorio.