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Time problem
- To: <linuxgames@sunsite.dk>
- Subject: Time problem
- From: Igor Cabral Corrêa <imortis@uol.com.br>
- Date: Sat, 14 Jun 2003 06:10:50 -0300
- Delivered-to: archiver@seul.org
- Delivered-to: mailing list linuxgames@sunsite.dk
- Delivery-date: Sat, 14 Jun 2003 05:18:59 -0400
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- References: <20030202143627.71FA3E43A@whouse.4orsi.it> <3E3D304A.90204@airmail.net> <20030202151533.4A655E43A@whouse.4orsi.it> <3E3D450E.3050501@airmail.net> <3E481ACA.C89B4715@gbl.com.br> <3E491CD4.7010409@gmx.de>
- Reply-to: linuxgames@sunsite.dk
Hi people,
I know the problem I will expose is classical, but I´m a newbie in these
things. I´m coding a computer graphics work wich have a OpenGL doll made of
spirals. This doll must do many movements. My problem is making this doll to
be animated independent of machine clock. I mean, the animation must play at
same speed in any machine.
And finally the code must compile to Linux and Windoes (with Mingw). Someone
knows how to escape from this problem?
Thanks a lot,
Igor Cabral Corrêa