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Auto function binding on gcc?



I posted this on sweng-gamedev, but it's been pointed out that it
probably belongs here.

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After putting it off for a loooong time, I've been taking a
look at Scott Bilas' paper on automatic function binding,
the "FuBi" section of GPG1. This could save me a lot of
keystrokes over my current system, but I've run into one
stumbling block: gcc apparently doesn't store the return type
in the mangled name. Has anyone tried this before? Is there
a way to get the return type?

Jason