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Auto function binding on gcc?
- To: linuxgames@sunsite.dk
- Subject: Auto function binding on gcc?
- From: "J. Perkins" <jason@379.com>
- Date: Tue, 11 Jun 2002 16:38:28 -0400
- Delivered-To: archiver@seul.org
- Delivered-To: mailing list linuxgames@sunsite.dk
- Delivery-Date: Tue, 11 Jun 2002 16:48:21 -0400
- Mailing-List: contact linuxgames-help@sunsite.dk; run by ezmlm
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I posted this on sweng-gamedev, but it's been pointed out that it
probably belongs here.
---
After putting it off for a loooong time, I've been taking a
look at Scott Bilas' paper on automatic function binding,
the "FuBi" section of GPG1. This could save me a lot of
keystrokes over my current system, but I've run into one
stumbling block: gcc apparently doesn't store the return type
in the mangled name. Has anyone tried this before? Is there
a way to get the return type?
Jason