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Re: Slightly OT - compiling OpenGL program under Windows, using cygwin
- To: linuxgames@sunsite.dk
- Subject: Re: Slightly OT - compiling OpenGL program under Windows, using cygwin
- From: Jiri Svoboda <jirik.svoboda@seznam.cz>
- Date: Wed, 27 Jun 2001 22:03:09 +0200 (CEST)
- Delivered-To: mailing list linuxgames@sunsite.dk
- Delivery-Date: Wed, 27 Jun 2001 16:03:51 -0400
- Mailing-List: contact linuxgames-help@sunsite.dk; run by ezmlm
- Reply-To: linuxgames@sunsite.dk
Maybe I'm mistaken, but your problem could also be the folowing:
When using cygwin, instead of i.e.
gcc -lddraw -o foo.exe foo.c
you must use
gcc -o foo.exe foo.c /lib/w32api/libddraw.a
You don't really link the import libraries like a library,
but instead like an ordinary .o module.
Hope this can help you
Jiri Svoboda
jirik.svoboda@seznam.cz
> Hi
>
> This message is slightly off topic, and I apologize in advance. However,
> for the rest of the week, I am forced to use a Windows workstation, and I
> might as well try and learn something/do something with it. So -
>
> I am trying to get my Linux OpenGL game to compile under cygwin. It barks
> at the -lGL switch. I have tried to use -lglut -lglu32 and so forth, but
> it seems that the symbols in mode .o files are of the form
> glBindTextured@8 whereas the symbols exported from the cygwin .a files are
> on the form _glBindTexture@8
>
> So, anyone knows what to put in as linker flags? Would make my time here
> more interessting.
>
> Thanks,
>
> Mads
>
> --
> Mads Bondo Dydensborg. madsdyd@challenge.dk
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