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Slightly OT - compiling OpenGL program under Windows, using cygwin



Hi

This message is slightly off topic, and I apologize in advance. However,
for the rest of the week, I am forced to use a Windows workstation, and I
might as well try and learn something/do something with it. So -

I am trying to get my Linux OpenGL game to compile under cygwin. It barks
at the -lGL switch. I have tried to use -lglut -lglu32 and so forth, but
it seems that the symbols in mode .o files are of the form
glBindTextured@8 whereas the symbols exported from the cygwin .a files are
on the form _glBindTexture@8

So, anyone knows what to put in as linker flags? Would make my time here
more interessting.

Thanks,

Mads

-- 
Mads Bondo Dydensborg.                               madsdyd@challenge.dk
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