[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Slightly OT - compiling OpenGL program under Windows, using cygwin
- To: Linux Games <linuxgames@sunsite.auc.dk>
- Subject: Slightly OT - compiling OpenGL program under Windows, using cygwin
- From: Mads Bondo Dydensborg <madsdyd@challenge.dk>
- Date: Tue, 19 Jun 2001 11:32:04 +0200 (CEST)
- Delivered-To: mailing list linuxgames@sunsite.dk
- Delivery-Date: Tue, 19 Jun 2001 05:32:26 -0400
- Mailing-List: contact linuxgames-help@sunsite.dk; run by ezmlm
- Reply-To: linuxgames@sunsite.dk
Hi
This message is slightly off topic, and I apologize in advance. However,
for the rest of the week, I am forced to use a Windows workstation, and I
might as well try and learn something/do something with it. So -
I am trying to get my Linux OpenGL game to compile under cygwin. It barks
at the -lGL switch. I have tried to use -lglut -lglu32 and so forth, but
it seems that the symbols in mode .o files are of the form
glBindTextured@8 whereas the symbols exported from the cygwin .a files are
on the form _glBindTexture@8
So, anyone knows what to put in as linker flags? Would make my time here
more interessting.
Thanks,
Mads
--
Mads Bondo Dydensborg. madsdyd@challenge.dk
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCS/J d- s+:+ a- C++ UL++++ P++ L++> E(++) W+ N w-- X- !tv b+ DI++ e++> h--
------END GEEK CODE BLOCK------
---------------------------------------------------------------------
To unsubscribe, e-mail: linuxgames-unsubscribe@sunsite.dk
For additional commands, e-mail: linuxgames-help@sunsite.dk