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Re: Anyone else use Kyra?



Gianfranco Berardi wrote:
I was wondering if anyone else here using the Kyra Sprite Engine. I'm using it, but it is slow going as I work with it after work a couple days a week at most. Sometimes a week or two goes by without much development on my part.

If others are using it in their games, I would love to get their insights. I'm trying to get familiar with it, and I've already created a simple game for Game in a Day using it.

Personally, I do sprites in OpenGL - it's fairly easy (once you know OpenGL) and it's hardware accellerated on most platforms these days. You also get sprite scaling, rotation, layering, transparancy, antialiasing, multi-texturing, etc all thrown in for free.

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The second law of Frisbee throwing states: "Never precede any maneuver
by a comment more predictive than "Watch this!"...it turns out that
this also applies to writing Fragment Shaders.
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