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Re: Skeletal animation editor
- To: linuxgames@sunsite.dk
- Subject: Re: Skeletal animation editor
- From: Mark D'voo <line72@postmark.net>
- Date: Tue, 30 Jul 2002 14:00:41 +0000
- Delivered-To: archiver@seul.org
- Delivered-To: mailing list linuxgames@sunsite.dk
- Delivery-Date: Tue, 30 Jul 2002 09:52:30 -0400
- Mailing-List: contact linuxgames-help@sunsite.dk; run by ezmlm
- Reply-To: linuxgames@sunsite.dk
I think blender is still collecting donations. If they get 100,000
then they'll open source it, i think they are only at about 50,000 so
go make a donation !!!
line72@postmark.net
milan ramaiya wrote:
> If I remember correctly, Blender went open source.
>
> On Mon, 2002-07-29 at 08:03, Katie Lucas wrote:
> > On Sun, Jul 28, 2002 at 07:25:45PM +0100, Mark Collins wrote:
> > > On Sunday 28 July 2002 6:08 pm, you wrote:
> > > > I'm after a package to produce a datafile with skeletal information
> > > > and mesh information for doing skeletal animation. Anyone got any
> > > > suggestions for a good freewarey/sharewarey one?
> > > >
> > > > Preferably that produces output in some simple, boring but usable
text
> > > > formats - I've seen a few half-life figure editors, but that would
> > > > involve decompiling the half-life file format to get at the data.
> > >
> > > Blender supports skeletons, and it shouldn't be too hard to code a
simple
> > > exporter using Python...
> > >
> >
> > I though everything had gone horrible with Blender after NaN went
> > under or something? Or am I misled?
> >
> >
>
>