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Re: K3D some early impressions.
- To: linuxgames@sunsite.dk
- Subject: Re: K3D some early impressions.
- From: Mark Collins <me@thisisnurgle.org.uk>
- Date: Sun, 1 Jul 2001 14:15:42 +0100
- Delivered-To: mailing list linuxgames@sunsite.dk
- Delivery-Date: Sun, 01 Jul 2001 09:13:08 -0400
- In-Reply-To: <3B3E9796.FDF942C5@airmail.net>
- Mailing-List: contact linuxgames-help@sunsite.dk; run by ezmlm
- References: <3B3E9796.FDF942C5@airmail.net>
- Reply-To: linuxgames@sunsite.dk
On Sunday 01 July 2001 04:23, you wrote:
> As you may know, I've been looking into the K3D modeller which runs on
> both Linux and Windoze, is GPL'ed, and seems pretty much like a finished
> product.
>
> On the face of it, that's a unique combination of things that makes it
> attractive compared to the Linux alternatives:
>
> AC3D - costs $40, crashes a lot, no sources - what I use because
> I don't have a choice.
> PPE - not finished *yet* - but otherwise ideal.
> Blender - incomprehensible to maybe 60% of it's potential
> audience *loved* by the other 40%. No source code.
Hate to nitpick (*sarcastic grin*), but parts of blender are apparently
OpenSource. I havn't seen which parts, but their ECTS stand last year was
covered in this propoganda...
And here are some others:
g3d - Perfect for low-poly editing if you don't need too much power. Designed
for handling Quake-style models.
Freya/GooseEgg - I'm yet to get this one working properly. Anyone else had
any luck?
K3D - Won't compile. :)
Maya - Costs a fortune, but the undisputed best:)
Nurgle