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Re: Loki...
Dennis Payne wrote:
> This has puzzled me for some time. Why would you use DirectX?
Well, if you are writing for Windoze *only* (as most people are), then
it is simply the native game API. It covers sound, graphics (2D and 3D),
joystick, mouse, keyboard, etc.
Things like force-feedback joysticks are really only possible through
Direct-X.
> Does
> anyone know of any benefits beyond better support for Direct3D over
> OpenGL?
I think it's a matter of debate whether D3D is better than OpenGL...I
don't think it is better. Either way, D3D isn't in any way portable
but OpenGL is completely portable - so for me, there is no choice.
> Does Diablo use any DirectX tricks that wouldn't be possible
> under SDL? Or are the commercial developers just comfortable with
> DirectX and aren't looking beyond it?
That's it I think.
----------------------------- Steve Baker -------------------------------
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- References:
- Re: Loki...
- From: Dennis Payne <dulsi@identicalsoftware.com>