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Re: A question to everyone...
Albin Holmgren wrote:
> Developing for Linux, in parallell with windows&MacOS
What technology is your game based on to have it adequately
portable? SDL? Do you also use OpenGL?
Does anyone have experience with taking a GCC+OpenGL+Linux
game over to MacOS and Win32? Is GCC a workable solution
on MacOS[X] and Win32 in conjunction with OpenGL (ie.
on Win32 is there a distinction between a 'developers
OpenGL' and a 'runtime OpenGL' where the former comes
as some horrible VC++-specific binary lump)?
Err, another question -- how does one get hold of the
appropriate headers for OpenGL development on Win32 or
MacOS? I presume that they don't come with the libraries
themselves like they typically do on UNIX. I know that
SDL now includes a 'universal' GL.h -- was this in
answer to that question?
Ta,
--Adam
--
Adam D. Moss . ,,^^ adam@gimp.org http://www.foxbox.org/ co:3
But not us (no never) no not us (no never)
We are far too young and clever