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Re: Scripting (Was First step or something)
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#Saturday 12 January 2002 20:36# Message from Mads Bondo Dydensborg:
> > Well, yeah - but you can do the same thing if you can stick the game in
pause,
> > give the game a command like "reloadAI" which then calls a function that
does
> > something like (off the top of my head)
> Yes, but that would require you to compile the .so file, which takes time.
Only a matter of seconds, and that is once, whereas interpreted code needs no
compile step but runs significantly slower. If that's not a problem then
interpreted is fine. I just prefer dynamic librarires :)
Chris
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Artificial Intelligence is no match for Natural Stupidity.
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