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Re: Game levels
Bakemono:
>How is collision detection usually done with 3D levels?
Take a look at these articles:
http://www.gamasutra.com/features/20000210/lander_01.htm
http://www.gamasutra.com/features/20000330/bobic_01.htm
http://www.gamasutra.com/features/20010324/melax_01.htm
Bye,
Francesco Orsenigo - Xarvh Project http://freeweb.lombardiacom.it/xarvh/
- References:
- Game levels
- From: Bakemono <bakemono@scurvypenguin.net>