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SDL question



Hey there,




    Anyone familiar with SDL, could you give me a help here? I've been
working with GGI for some time, but now I want to port some of my
applications to  SDL. How do I calculate the "pitch" to use with the
SDL_CreateRGBSurfaceFrom, once I have an image loaded into a buffer, with
it's width and height? And what are the R, G and B masks for, and how do I
find out what are they?




Thanks in advance,
M.


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