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Re: Is this list still alive?



Joel Utting wrote:

> > discussion bait: How well does bazaar-style teamwork work for games?
> > Games usually need a strong coherent vision among the team, and that's
> > difficult to achieve as we all know.
> 
> Most games programming by us people as open source is done for fun - the
> only times I've had a good team and produced a free game I liked was
> with a couple of friends messing about in physical space for a few
> months. I think there is a lot of work to get any game to the initially
> playable stage - after that point bazaar style teams may work, but
> before that everyone is going in different directions (unless, of
> course, they are copying a current game).

I would say that the content creation part (design, mapping, art,
scripting, etc) wouldn't do very good in bazaar-style teamwork, but that
engine work can (and did, look at CrystalSpace) go a long way.

> Also a libsidescroller, for example, could support games as diverse as
> lemmings, super mario bros and R-type ; so plenty of room for new things
> there.

Time for another shameless plug: if you want good and high performance
modularity, consider XPLC! http://xplc.sourceforge.net/

:-)

-- 
"Sometimes your mental health may depend on just sitting there for a
bit, listening to the cheerful sound of the deadlines whooshing over
your head." -- Michelle Delio

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