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Collision detection Re: Is this list still alive?
On Thu, 11 Jan 2001, Chris Purnell wrote:
> While I'm here can anyone help me with a programming type problem I have.
> The game is a 3d third person type affair. You control a character model
> that walks around a landscape with simple key controls. The landscape
> is divided up with a 2d grid. Within each square of the landscape is an
> arbitrary collection of triangles. How do I tell when the character has
> walked into a wall before half the model has been embedded into it?
I think most people use collision detection for this.
Mads
--
Mads Bondo Dydensborg. madsdyd@challenge.dk
When a single line of script in Linux can do things that'd keep you
pointing-and-clicking forever in Windows, you have great motivation to learn
that line of script.
- Chris Worth on The Microsoft Matrix
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