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Re: INFO.
Ricardo Rodríguez wrote:
> My name is Ricardo and I am Begginer... very Begginer.
> I have some knowledge of C and C++.
>
> My question is:
>
> Which is the form of creating sprites, animations whit sprites, objects
> 3d in the screen?
These are really three very different questions...and there
is an important fourth question that you didn't ask.
* Creating 2D sprites is something that you'll probably
start off doing in a Paint program like GIMP. GIMP lets
you paint an image, then create animations from it - either
automatically (for simple things) - or by painting many
images of your sprite in different positions. Some people
create sprites by rendering 3D models in a package like
povray - that's pretty advanced stuff to start with though.
* To display 2D sprites in a game, you could write your own
code to talk to libsvga or Xlib - but for a beginner, you'll
want to start with a library of convenient sprite rendering
routines. Perhaps you should learn Clanlib or one of the
other packages that do these things well.
* Creating 3D objects requires a 'modeller' - which is
program that helps you to create the 3D models...kindof
like a CAD package. I currently use 'AC3D' - which is a
$40 shareware package, other people like 'blender' (I can't
stand it's weird user interface). I'm currently working on
a web-based project to write a new 3D modeller for Linux,
it's called 'PrettyPoly' - but it probably won't be usable
for at least a month.
* To display 3D objects in a game, you could write your own
code to draw things using OpenGL (or Mesa - for Linux).
Once again, it might be easier to start off with a higher
level toolkit. The one I use is 'PLIB' (which I wrote
myself, another popular one is 'CrystalSpace'.
--
Steve Baker (817)619-2657 (Vox/Vox-Mail)
Raytheon Systems Inc. (817)619-2466 (Fax)
Work: sjbaker@hti.com http://www.hti.com
Home: sjbaker1@airmail.net http://web2.airmail.net/sjbaker1