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Writing a simple embedded interpretter
I'm currently porting/rewriting an adventure game(see BASS in .sig) to
linux and as most of the original code was asm I decided to rewrite the
darned thing in C++ for max portability. Anyway, I need to write some sort
of interpretter to handle the game script, albeit I have never written
anything like this before, anyone got some suggestions on writing an
interpetter that allows me to use C++ functions in a manner such as
PLAYWAV INTRO.WAV
SETBG INTRO1.PNG
etc, etc...if anyone catched my drift...
-
Cheers,
Outlaw Jim
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#"asm is like a bicycle, when you fall off you kill yourself" #
#(°- Check out LinuxGamer at: http://linux.fsgs.com #
#//\ BASS for Linux: http://linux.fsgs.com/bass #
#_/_ Cult following: http://www.geocities.com/rabid_tony/ #
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