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Writing a simple embedded interpretter



I'm currently porting/rewriting an adventure game(see BASS in .sig) to
linux and as most of the original code was asm I decided to rewrite the
darned thing in C++ for max portability. Anyway, I need to write some sort
of interpretter to handle the game script, albeit I have never written
anything like this before, anyone got some suggestions on writing an
interpetter that allows me to use C++ functions in a manner such as
PLAYWAV INTRO.WAV 
					SETBG INTRO1.PNG
etc, etc...if anyone catched my drift...


-
Cheers,
Outlaw Jim

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#"asm is like a bicycle, when you fall off you kill yourself"  #
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#//\  BASS for Linux: http://linux.fsgs.com/bass               #
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