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Re: Debugging GL apps



Will Weisser wrote:
 
> Thanks for all the tips guys...I'll let you know how it goes.  Sorry if it
> seemed like I was blaming Steve for my troubles, no harm was intended.

It's OK - we were all just kidding...and who knows?  There could easily
be a problem with ac_to_gl - I threw that code together to test my AC3D
parser - and I don't run it anymore, so it's very possible that the problem
is indeed my fault.

FWIW, I have a better AC3D loader in the PLIB/SSG package here:

   http://www.woodsoup.org/projs/plib/ssg


-- 
Steve Baker                  http://web2.airmail.net/sjbaker1
sjbaker1@airmail.net (home)  http://www.woodsoup.org/~sbaker
sjbaker@hti.com      (work)