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Re: Tools
Erik <br0ke@math.smsu.edu> writes:
>> This is the difference between Demo Bob and John Carmack.
>
> I d'no, there's an aweful lot of ".asm" in quake and doom and wolf3d...
---- from the quake-src readme.txt -----
The projects have been tested with visual C++ 6.0, but masm is also required
to build the assembly language files. It is possible to change a #define and
build with only C code, but the software rendering versions lose almost half
its speed.
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UIN: 59461927 http://pingus.seul.org |
Ingo Ruhnke <grumbel@gmx.de> http://home.pages.de/~grumbel/ |
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