[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Writing games in interpreted languages
Bert Peers wrote:
>> MFC/C++ for the in-game server browser, C for the offline
>
>Ouch, rereading my post I just realize I mentioned using
>a totally unportable SDK built by the Evil Empire on a
>*Linux* game dev'list.
>
>Please don't kill me ! It was just "in theory" !
>-=<Short Controlled Bursts>=-
Hmmmmmm......
That line - how appropriate.... ;)
Christian
--
Drive A: not responding...Formatting C: instead