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Re: Is random game code relevent to linuxgames?
Martin Starch Soerensen <starch@dark.x.dtu.dk> wrote:
>
> > My feelings on Linux game development and Linux in general are the
same:
> > It's all about code.
>
> Well, that's a bit naive, because just writing unstructured
> code, doesn't get very far in its own right.
Well, you're right that it's not how you go about
writing a killer game. Of course, we all know that's
not really the goal of linroids.
> Especially when the subject
> is games for linux, planning and "marketing" becomes increasing
important,
> because unless you really have a saying in the linux community, and
can
> make vital changes to things like the standard for x servers or
something
> like that, gaming on linux has no chance.
Oh, dear! Magnus has assimilated the rest of the
ClanLib team.
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