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Re: OpenGL questions





>> Did we decide on an API/SDK to use? Or are we simply mixing and
matching?

I was thinking that each API/SDK could be used to write their own version
of the same functions.  For example, say we had a draw_ship() function.
Hopefully people would contribute a SVGAlib draw_ship(), a GGI draw_ship(),
a SDL draw_ship(), etc...
This would not only provide an example of how to use a specific API/SDK,
but
also provide a specific comparison between various tools.
-Brett