Quoting Ken Dunn (luser@xtra.co.nz): > I want to use double buffering with SVGAlib, how do I do it, > and what potential problems exist with it ? Since noone actually answered your question, but started to advertice about GGI, here's the solution: char *backbuffer = new char[width*height*depth]; ... and then you copy this backbuffer to the screen when done updating it. -- Magnus Norddahl ClanSoft