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Re: Is Linuxgames still alive?
On Wed, 6 Jan 1999, Darel Finkbeiner wrote:
> - create ports where items can be traded.
> - create ships to transport these items
> - create a star system to put the ports and ships in, simplest version
> would be one port per star to begin with
> - create a market, a way of varying the price of items from port to port
> and a system of currency
Sounds like Tradewars (DOS BBS doorgame), what sort of user
interface did you have in mind ? Single user or multiuser ?
There is (or was) a role playing game put out by GDW called
Traveller. It had a good economic/trading & star ship movement
system, unfortunately it has been so long I only vaguely remember
how it worked. If using a pre-existing system for guidelines
interests you, I should be able to give a skeleton of the basics
it used.
> making it a Java project. If someone wants to help me out, and insists
> that it must be in C or whatever, I can bend. But if it is simply
> you have no experience with Java, then I would say that Java is very
> easy to learn.
I'd be happy to help with programming if it is done in C, as I don't
know Java. Java might be a simple language to learn, but that shift
from a C mindset to a Java put me off. (I did try to learn it)