dsamoyloff wrote:
Chris wrote:
www.opengl.org/resources/code/rendering/mjktips/TexFont/TexFont.html
This link is OK, thank you! But the file format is not described there, so I have to hack the source to find it out.
Yes. I don't think the file format was ever documented. I wrote my TXF parser by reading the original Kilgard code. ----------------------------------------------------------------------- The second law of Frisbee throwing states: "Never precede any maneuver by a comment more predictive than "Watch this!"...it turns out that this also applies to writing Fragment Shaders. ----------------------------------------------------------------------- Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sjbaker@link.com http://www.link.com Home: sjbaker1@airmail.net http://www.sjbaker.org