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Re: ATI linux drivers
- To: linuxgames@sunsite.dk
- Subject: Re: ATI linux drivers
- From: Steve Baker <sjbaker1@airmail.net>
- Date: Tue, 25 Feb 2003 21:36:13 -0600
- Delivered-to: archiver@seul.org
- Delivered-to: mailing list linuxgames@sunsite.dk
- Delivery-date: Tue, 25 Feb 2003 22:38:25 -0500
- Mailing-list: contact linuxgames-help@sunsite.dk; run by ezmlm
- References: <20030226020358.GA19455@charter.net>
- Reply-to: linuxgames@sunsite.dk
- User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:0.9.8) Gecko/20020204
Randall Hopper wrote:
I'm contemplating a video card upgrade, and hoping to use the ARB profiles
in Cg to work with fragment and vertex shaders in Linux.
Hmmm - interesting. It *ought* to work - but whether it actually *does* is
another matter.
My next bet would have been a GeForce4, the fp30/vp30 Cg profiles, and NV30
emulation in the NVidia drivers, but I gather this is a Windows-only
feature of their drivers.
I've explored that option - it doesn't work under Linux.
Any other options?
The main Cg compiler is Open-Sourced - right? That means that (in
principle) someone could write a native Radion 'profile' for it.
It might not be all that difficult - how different could the nVidia
native 'machine code' be from the Radion's instruction-set.
One problem may be that the length of a fragment program on the Radion
is quite small (compared to the NV30 at least) - and it's possible that
the overhead of using a high level language would swamp it's abilities.
However, I'm suprised that someone hasn't tried it already, nVidia always
claimed it would be possible - that was the mainstay of their claim that
Cg should be the future of programmable graphics hardware.
Any takers?
---------------------------- Steve Baker -------------------------
HomeEmail: <sjbaker1@airmail.net> WorkEmail: <sjbaker@link.com>
HomePage : http://www.sjbaker.org
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