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Re: 3d graphics



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[Sun, 2 Feb 2003 16:18:03 +0100] Message from Francesco Orsenigo, Xarvh
Project:

> Nothing about non-accelerated programming?

You probably want something like Foley, Van Dam, Feiner and Hughes,
"Computer Graphics: Principles and Practice" published by Addison-Wesley 
and Alan Watt, "3D Computer Graphics, 3rd Ed", also Addison Wesley. They'll
probably tell you more than you'll ever want to know. 

> (I'm totally new at this... maybe does not make any more sense to study 
> non-accelerated programming...)

A lot of it is still relevant. Software texture mapping techniques are
probably going to be fairly redundant, but the rest is still useful. 

Chris
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