Hello,
I'd like to ask if it is possible to
achieve better 2D performance in plain sprite blitting by using
OpenGL/Mesa instead of using SDL on a decent 3D graphics card? I know the
inconvenience of using special dimensions for the sprites under OpenGL/DirectX,
but it does not really matter these days, does it? Also, older hardware would
not be supported, but if a considerable performance boost is possible, that
wouldn't matter, too.
Any useful comments would be much
appreciated.
Thank you in advance for your
consideration.
|