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Idle? We could need some help...
- To: linuxgames@sunsite.dk
- Subject: Idle? We could need some help...
- From: Gregor Mueckl <GregorMueckl@gmx.de>
- Date: Sun, 17 Feb 2002 16:32:46 +0100
- Delivered-To: archiver@seul.org
- Delivered-To: mailing list linuxgames@sunsite.dk
- Delivery-Date: Sun, 17 Feb 2002 10:33:29 -0500
- Mailing-List: contact linuxgames-help@sunsite.dk; run by ezmlm
- Reply-To: linuxgames@sunsite.dk
- User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:0.9.7) Gecko/20011221
Hi, everybody!
We're a team of artists, musicians and programmers developing a 3D
action game for Linux and Windows based on OpenGL und SDL. At least the
game engine will be GPL'ed. Although we have good musicians and even
better artists on our team we lack programming manpower to keep up with
them (no joking here :-). So all I want to say is: we could need help
with certain things.
First of all we could need a working network abstraction layer running
at least on Windows and Linux and providing a unified low level
interface to TCP and UDP. Is there any Open Source library out there
capable of this?
Second, what about good, high-quality video codecs? I have so far found
none that is both high-quality and not bound to any patenting/licencing
issues that could make us pay (especially MPEG2/MPEG4, which we
therefore cannot use at all).
I've attempted to develop an own codec, but as things turned out,
encoding is very slow (between 10 and 60s/frame on any of my machines)
and bandwidth usage is poor (about 1MB for 20 frames of animation at
640x480). However, it is lossless, meaning I can recover *every* frame
in its original form. The bottom line is that it's there, we can't use
it, but it still has some potential left. If anyone is interested I can
share the sources with you anytime you like.
It would be very kind of you if you could help us.
Bye,
Gregor
--
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* Gregor Mueckl GregorMueckl@gmx.de *
* *
* The ChallengeOS project: *
* http://challangeos.sourceforge.net *
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* Math problems? *
* Call 1-800-[(10x)(13i)^2]-[sin(xy)/2.362x]. *
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