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Re: Game Loop and Simulation



Alan Chen wrote:
> 
> I should note that there are related problems with a
> standard client-server setup. A dishonest client can
> cause just almost as many problems as a dishonest or
> malfunctioning peer.  Does anyone have info on
> solutions for that?

I should state that I am not interested in dishonest nodes. I am doing
this as an exercise in RTS gaming, not in security. I'm only one person.
:-)

-- 
Marc A. Lepage
http://www.antimeta.com/
Minion open source game, RTS game programming, etc.