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client/serer gaming



Does anyone have any referrences for cwriting client/server games?  More
specifically, I'm looking for some examples (preferrably from games that
really exist, code isn't necessary) of what tasks are handled by the
client, and what tasks are handled by the server.  Anyone?

Thanks,
Ian

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----- Ian Crawford - Email: icrawfor@uoguelph.ca ----------------
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